1. About Mastering Plone¶
This training was initially created by Philip Bauer and Patrick Gerken of starzel.de to create a canonical training for future Plone developers.
If you want to inquire the original authors about organizing a training please contact them at firstname.lastname@example.org.
1.1. Upcoming Trainings¶
If you want to have a training near you please ask for trainings on https://community.plone.org
1.2. Previous Trainings¶
The Mastering Plone Training was so far held publicly at the following occasions:
Plone Conference 2015, Bucharest
Plone Conference 2014, Bristol
PyCon DE 2012, Leipzig
Plone Conference 2012, Arnheim
PyCon De 2011, Leipzig
The following trainers have given trainings based on Mastering Plone:
- Philip Bauer
Philip Bauer is a web developer from Munich who fell in love with Plone in 2005 and since then works almost exclusively with Plone. A historian by education he drifted towards creating websites in the 90’s and founded the company Starzel.de in 2000. He is a member of the Plone foundation, loves teaching and is dedicated to Open Source. Among other Plone-related projects he started creating the Mastering Plone Training so that everyone can become a Plone-Developer.
- Patrick Gerken
- Steve McMahon
Steve McMahon is a long-time Plone community member, contributor and trainer. He is the creator of PloneFormGen and maintainer of the Unified installer. Steve also wrote several chapters of Practical Plone and is an experienced speaker and instructor.
- Steffen Lindner
Steffen Lindner started developing Plone in 2006. He worked on small Plone sites and also with huge intranet sites. As Open Source / Free Software developer he joined the Plone core developer team 2011 and works at Starzel.de.
- Fulvio Casali
Fulvio Casali has been working almost exclusively with Plone since 2008. He struggled for years to find his way around the source code of Plone when there was no documentation and no trainings, and feels passionate about helping users and developers become proficient.
He loves participating in Plone community events, and organized two strategic Plone sprints on the northwest coast of the USA and helped galvanized the developer community there.
- Johannes Raggam
He is a BlueDynamics Alliance Partner and Plone Core Contributor since 2009, a member of the Plone Framework Team since 2012 and Plone Foundation member.
- Franco Pellegrini
Franco Pellegrini is a software developer from Cordoba, Argentina. He started developing Plone in 2005 in a small software company, and as an independent contractor since 2011. He believes in free software philosophy, and so, he has been a Plone core developer since 2010 and Framework Team member since 2012.
- Fred van Dijk
Fred, from Rotterdam the Netherlands, has been exposed to Plone early on as a user. In 2007 he joined Zest Software to work on and with Plone and Python web apps full time.
He can focus on the business side, helping users decide on which features are most valuable to develop or when to stick with standard functionality. He also gives training on using and administering the CMS. On the IT side he has plenty technical knowledge to work on code, system administration and do project management in a team of developers.
- Leonardo Caballero
Leonardo J. Caballero G. of Maracaibo, Venezuela, is a Technical Director at Covantec R.L. and Conectivo C.A. Leonardo maintains the Spanish translations of more than 49 Plone Add-ons as well as Spanish-language documentation for Plone itself.
He has contributed several Plone Add-ons that are part of PloneGov. Currently serving the Plone Board as a Plone Ambassador, Leonardo has also served as an Advisory Board member and has spoken at or helped organize Plone and open-source events throughout South America.
1.4. Using the documentation for a training¶
Feel free to organize a training yourself. Please be so kind to contribute any bug fixes or enhancements you made to the documentation for your training.
The training is rendered using Sphinx and builds in two flavors:
The verbose version used for the online documentation and for the trainer. Build it in Sphinx with
make htmlor use the online version.
An abbreviated version used for the projector during a training. It should use more bullet points than verbose text. Build it in Sphinx with
By prefixing an indented block of text or code with
.. only:: presentation you can control
that this block is used for the presentation version only.
To hide a block from the presentation version use
.. only:: not presentation
Content without a prefix will be included in both versions.
1.4.1. The readthedocs theme¶
We slightly tweaked the Read the Docs Theme
_static/custom.css so that it works better with projectors:
We start hiding the navigation bar much earlier so that it does not interfere with the text.
We enlarge the default width of the content-area.
Prepend the solution with this markup:
.. admonition:: Solution :class: toggle
Here is a full example
Exercise 1 ^^^^^^^^^^ Your mission, should you choose to accept it... .. admonition:: Solution :class: toggle To save the world with only seconds to spare do the following: .. code-block:: python from plone import api
It will be rendered like this:
220.127.116.11. Exercise 1¶
Your mission, should you choose to accept it…
To save the world with only seconds to spare do the following:
from plone import api
1.5. Building the documentation locally¶
Please make sure that you have Enchant installed. This is needed for spell-checking.
Install Enchant on macOS:
brew install enchant
Install Enchant on Ubuntu:
sudo apt-get install enchant
To build the documentation follow these steps:
git clone https://github.com/plone/training.git cd training python -m venv . $ source bin/activate
Now install dependencies and build.
pip install -r requirements.txt make html
You can now open the output from
To build the presentation version use
make presentation instead of
You can open the presentation at
1.6. Build new¶
git clone https://github.com/plone/training.git cd training python -m venv . source bin/activate pip install -r requirements.txt make html
Now you can open documentation with your web-bowser.
If you use macOS you can do:
In the case of Linux, Ubuntu for example you can do:
If you do not use Firefox but Chrome, please replace firefox with google-chrome e.g
1.6.1. Update existing¶
$ git pull $ source bin/activate $ make html $ open _build/html/index.html
1.6.2. Technical set up to do before a training (as a trainer)¶
Prepare a mailserver for the user registration mail (See Configure a Mailserver)
If you do only a part of the training (Advanced) prepare a database with the steps of the previous sections. Be aware that the file- and blobstorage in the Vagrant box is here: /home/vagrant/var/ (not at the buildout path /vagrant/buildout/)
1.6.3. Upgrade the vagrant and buildout to a new Plone-version¶
Check if we should to update any versions in https://github.com/collective/training_buildout/blob/master/versions.cfg
Commit and push the changes to the training_buildout
Modify the vagrant-setup by modifying
plone_training_config/manifests/plone.pp. Set the new Plone-version as $plone_version in line 3.
Test the vagrant-setup it by creating a new vagrant-box using the new config.
Create a new zip-file of all files in plone_training_config and move it to _static:
cd plone_training_config zip -r ../_static/plone_training_config.zip *
Commit and push the changes to https://github.com/plone/training
1.7. Train the trainer¶
If you are a trainer there is a special mini training about giving technical trainings. We really want this material to be used, re-used, expanded, and improved by Plone trainers world wide.
These chapters don’t contain any Plone specific advice. There’s background, theory, check lists, and tips for anyone trying to teach technical subjects.
The Mastering Plone Training is licensed under a Creative Commons Attribution 4.0 International License.
Make sure you have filled out a Contributor Agreement.
If you haven’t filled out a Contributor Agreement, you can still contribute. Contact the Documentation team, for instance via the mailinglist or directly send a mail to email@example.com
Basically, all we need is your written confirmation that you are agreeing your contribution can be under Creative Commons.
You can also add in a comment with your pull request “I, <full name>, agree to have this published under Creative Commons 4.0 International BY”.